To streamline the release process, we have decided to adopt a different approach for Requiem 2.0.0. (Those of you who remember the first version with the spell choices when picking main magic perks will know what I mean.) And in some cases also a bit of disaster when a previously undetected bug manifested itself as result of the interplay with other mods. The result was always a mixture of joy about the new release, and confusion and worries about which patches need an update. So far, new Requiem versions were always launched as kind of a "surprise". Given the long time that has passed now and the massive increase in the content to be released, we decided to use this chance and include some features that cannot be implemented in a backwards compatible way.
#Requiem more interesting loot for skyrim update
I know that I said several times in the past that the next version would be backwards compatible, but back then this update was supposed to be much smaller in scope, essentially just a solution for the perk bug that made many high-level encounters in Requiem outrageously difficult after reloading a save game.
This means that starting a new game will be mandatory. You'll therefore be able to see whether you need a new game or can update mid-game from the version number of a release.įollowing this scheme, the next release will be Requiem 2.0.0. increments in z are bugfixes releases and minor tweaks, existing savegames can be continued.increments in y denote a feature update, existing savegames can be continued (but new games are encouraged).increments in x denote a major new version and a new game is mandatory.Each version will be denoted with a version number containing three components. Starting from the next release, we will follow a more strict assignment of version numbers. Until now, Requiem version numbers have been assigned based on developers' whim. A new versioning scheme which tells you whether the next version will need a new game This version will bring some important changes we already wanted to announce now.ĮDIT: We actually forgot to mention one important new aspect of the new lockpicking system! The section has been updated to reveal the new smoother progression system. As a consequence, Requiem development has been almost on hold for several months, but now we're back in the game and working hard on getting the next version ready for release. I am sorry for the long waiting time, but real life takes precedence over this hobby project and we all had to deal with some important RL matters in the last months, e.g. It has been some time since the last official status update on Requiem.